Star Wars: The Force Unleashed II



Star Wars: The Force Unleashed II is LucasArts' sequel to the 2008 video game Star Wars: The Force Unleashed. The game was announced via a trailer on December 12, 2009 at the Spike Video Game Awards. The game was released on October 26, 2010 for the Xbox 360, PlayStation 3, Wii, Microsoft Windows, Nintendo DS and iOS.

Gameplay
The Force Unleashed II refines gameplay elements from the first Force Unleashed, and adds more variance with such features as puzzle solving and, at one point, piloting a TIE Fighter. Combat has been modified to include the ability to wield dual lightsabers and more Force powers such as "mind trick" and "Force fury". New combos and enemies have been added as well.

Plot
The game takes place about six months after the events of the first game, and a after A New Hope. The Force Unleashed II will be the "dark entry" in the series, and a more personal story for the game's protagonist than the first game.

Players will control the clone of Starkiller, Darth Vader's secret apprentice and the protagonist thought to be killed in the first game. Starkiller escapes from captivity on Kamino where Darth Vader has again betrayed him by placing him in shackles and ordering his execution. After eliminating his Stormtrooper captors, Starkiller embarks on a quest to understand his identity and to find his love interest from the first game, Juno Eclipse. Meanwhile, Darth Vader has produced elite clones of Starkiller to kill their template (Starkiller), destroy the Emperor, and defeat the Rebel Alliance.

Development
Haden Blackman, who served as executive producer for the first Force Unleashed game, is also executive producer and writer for the sequel. LucasArts considered but decided against using a different protagonist for the sequel. The developers hope the story "stands on its own" and will be enjoyable even by people who have not played the first game.

Like its predecessor, The Force Unleashed II 's engine uses Havok, Euphoria, and Digital Molecular Matter for motion and physics. Blackman feels the second game takes better advantage of the powerful engine than does the first game. LucasArts acknowledged players' frustration with the first game's targeting system, and worked to revise it in the sequel; Blackman said fixing the Force grip feature was the developers' top priority. The game also includes fewer enemy types, instead focusing on making enemies more "'special and unique'"; the game also has "epic" boss battles. The game also allows players to dismember enemy characters. The developers have also improved menu speed. The Nintendo Wii version has a multiplayer mode in which four players can challenge each other in a fighting-style combat game.

Sequel?

 * Star Wars: The Force Unleashed III